2016年12月29日 星期四

水果盤前置



using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();

}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 2);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1 ;
cmoney1 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (rnum == 1)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2 ;
cmoney2 = 0;
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (rnum == 2)
{
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = cmoney3 * 2;
cmoney1 = 0;
cmoney2 = 0;
Mmoney = Mmoney + cmoney3 ;
cmoney3 = 0;
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

}
public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney - cmoney1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney - cmoney2;
}

public void c3() {
cmoney3=cmoney3+1;

Mmoney = Mmoney - cmoney3;
}

}

2016年12月22日 星期四

賭注遊戲


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
Text mytxt8;
Text mytxt9;
Text mytxt10;
int mymoney1=0;
int mymoney3=0;
int mymoney5=0;
int mymoney7=0;
int mymoney9=0;
int mymoney6=100;
// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1=   GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3=   GameObject.Find("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5=   GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text> ();
mytxt7=   GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8 = GameObject.Find ("Canvas/Panel/Text8").GetComponent<Text> ();
mytxt9=   GameObject.Find("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10=   GameObject.Find("Canvas/Panel/Text10").GetComponent<Text>();
mytxt1.text =mymoney1.ToString ();
mytxt3.text = mymoney3.ToString ();
mytxt5.text = mymoney5.ToString ();
mytxt7.text = mymoney7.ToString ();
mytxt9.text = mymoney9.ToString ();
mytxt10.text = mymoney6.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0,num3=0,num4=0;


num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);
num3=Random.Range(0,2);
num4=Random.Range(0,2);
mytxt10.text = mymoney6.ToString ();

if (num == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney1 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num1 == 1) {
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney3 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num2 == 1) {
num1 = 0;
num = 0;
num3 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney5 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num3 == 1) {
num1 = 0;
num2 = 0;
num = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney7 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
if (num4 == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num = 0;
mymoney6 = mymoney6 + mymoney9 * 2;
mymoney1 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney7 = 0;
mymoney9 = 0; }
mytxt.text = num.ToString ();
mytxt2.text = num1.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = num3.ToString ();
mytxt8.text = num4.ToString ();

mytxt1.text =mymoney1.ToString ();
mytxt3.text = mymoney3.ToString ();
mytxt5.text = mymoney5.ToString ();
mytxt7.text = mymoney7.ToString ();
mytxt9.text = mymoney9.ToString ();


}



//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;




public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt1.text = mymoney1.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();

}
public void myfun2()
{
mymoney3 = mymoney3 + 1;

mytxt3.text = mymoney3.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
public void myfun3()
{
mymoney5 = mymoney5 + 1;

mytxt5.text = mymoney5.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
public void myfun4()
{
mymoney7 = mymoney7 + 1;

mytxt7.text = mymoney7.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
public void myfun5()
{
mymoney9 = mymoney9 + 1;

mytxt9.text = mymoney9.ToString ();
mymoney6 = mymoney6 - 1;
mytxt10.text=mymoney6.ToString();
}
}

2016年12月15日 星期四

紅綠燈自動變換





using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class counter : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text1").GetComponent<Text>();

num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}

2016年12月1日 星期四

3D模型放入網頁





控制人物旋轉.移動

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start () {
T [0] = new Vector3 (172.9889f, 0, 25.57517f);
T [1] = new Vector3 (-163.3713f, 0, 10.85278f);
T [2] = new Vector3 (-213.094f, 0, -150.6102f);
T [3] = new Vector3 (178.336f, 0, -156.193f);


}
int aa = 0;
// Update is called once per frame
void Update () {
transform.position = Vector3.MoveTowards (transform.position, T [aa], 50 * Time.deltaTime);
if (transform.position == T [aa])
aa = (aa + 1)% 4;

transform.Rotate(Vector3.up,100f*Time.deltaTime);
}
}

用鍵盤控制鏡頭移動

using UnityEngine;
using System.Collections;

public class NewBehaviourScript1 : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}